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JESSICA HORTON

LEAD ENVIRONMENT ARTIST // ART MANAGEMENT

I lead environment art teams that ship. Over 12 years and multiple shipped games across PC and console, from Predator: Hunting Grounds to Halloween: The Game, I’ve brought iconic film worlds to life while building the pipelines, partnerships and people behind them.

ABOUT ME

BUILDING WORLDS, TOGETHER

I started out as a hands-on environment artist and grew into leading the teams behind the worlds. Over the past decade I’ve helped bring some of horror and sci-fi cinema’s most recognisable places to life, from the jungles of Predator to the streets of Haddonfield.

What drives me now is the leadership side of the craft: giving artists a clear vision and a pipeline that just works, so they can spend their time doing their best work. I think like an artist and plan like a producer.

I lead by example, combining creative and technical expertise with a real passion for teamwork and bringing worlds to life.